Abstract. System architectures are described in abstract terms, often using Design Patterns. Actual reuse based on such descriptions requires that each development project derive a...
Abstract. Class hierarchies, though theoretically reusable, have generally not seen much practical reuse in applications, due in part to the inflexibility of the inheritance relat...
This paper is about a paradigm shift from the current practice of manually searching for and adapting components and their manual assembly to Generative Programming, which is the a...
—With the increasing use of object-oriented methods in new software development there is a growing need to both document and improve current practice in object-oriented design an...
Shyam R. Chidamber, David P. Darcy, Chris F. Kemer...
Increasingly systems are composed of parts: software components, and the interaction mechanisms (connectors) that enable them to communicate. When assembling systems from independ...