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SI3D
1995
ACM
14 years 1 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
CF
2010
ACM
14 years 1 months ago
A communication infrastructure for a million processor machine
: The SpiNNaker machine is a massively parallel computing system, consisting of 1,000,000 cores. From one perspective, it has a place in Flynns' taxonomy: it is a straightforw...
Andrew D. Brown, Steve Furber, Jeff S. Reeve, Pete...
CRYPTO
2008
Springer
98views Cryptology» more  CRYPTO 2008»
13 years 12 months ago
One-Time Programs
Abstract. In this work, we introduce one-time programs, a new computational paradigm geared towards security applications. A one-time program can be executed on a single input, who...
Shafi Goldwasser, Yael Tauman Kalai, Guy N. Rothbl...
CSREAPSC
2006
13 years 11 months ago
Design and Implementation of SONICA (Service Oriented Network Interoperability for Component Adaptation) for Multimedia Pervasiv
Abstract - Recent advances in multimedia network systems have led to the development of a new generation of applications that associate the use of various multimedia objects. The c...
Hiroshi Hayakawa, Takahiro Koita, Kenya Sato
BMCBI
2010
198views more  BMCBI 2010»
13 years 10 months ago
ClustalXeed: a GUI-based grid computation version for high performance and terabyte size multiple sequence alignment
Background: There is an increasing demand to assemble and align large-scale biological sequence data sets. The commonly used multiple sequence alignment programs are still limited...
Taeho Kim, Hyun Joo