Sciweavers

225 search results - page 5 / 45
» Software and Methods for Motion Capture and Tracking in Anim...
Sort
View
IVA
2005
Springer
14 years 2 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
CVPR
2007
IEEE
14 years 10 months ago
Scaled Motion Dynamics for Markerless Motion Capture
This work proposes a way to use a-priori knowledge on motion dynamics for markerless human motion capture (MoCap). Specifically, we match tracked motion patterns to training patte...
Bodo Rosenhahn, Thomas Brox, Hans-Peter Seidel
CSCW
2012
ACM
12 years 4 months ago
PicoTales: collaborative authoring of animated stories using handheld projectors
In this article we describe a novel approach to collaborative video authoring using handheld projectors. PicoTales are created by sketching story elements on a projector+phone pro...
Simon Robinson, Matt Jones, Elina Vartiainen, Gary...
APVIS
2010
13 years 10 months ago
Motion track: Visualizing variations of human motion data
This paper proposes a novel visualization approach, which can depict the variations between different human motion data. This is achieved by representing the time dimension of eac...
Yueqi Hu, Shuangyuan Wu, Shihong Xia, Jinghua Fu, ...
GRAPHICSINTERFACE
2004
13 years 10 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...