ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
This paper surveys a variety of subsystems designed to be the building blocks from which sophisticated infrastructures for ubiquitous computing are assembled. Our experience shows...
Martin Modahl, Bikash Agarwalla, Gregory D. Abowd,...
This paper describes the integration of the High Level Architecture (HLA), an IEEE standard for distributed interactive simulation, with a scientific software package (Scilab) and...
Many software systems rely on third-party components during their build process. Because the components are constantly evolving, quality assurance demands that developers perform ...
Il-Chul Yoon, Alan Sussman, Atif M. Memon, Adam A....
Component-based reuse is a hopeful solution to the software crisis. Research on software architecture (SA) has revealed a component-based vision of the gross structure of software...