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» Software engineering education: a roadmap
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ACMDIS
2000
ACM
13 years 11 months ago
A Pattern Approach to Interaction Design
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, how...
Jan O. Borchers
ECLIPSE
2005
ACM
13 years 9 months ago
IDE Support for test-driven development and automated grading in both Java and C++
Students need to learn testing skills, and using test-driven development on assignments is one way to help students learn. We use a flexible automated grading system called Web-CA...
Anthony Allowatt, Stephen Edwards
AVI
2010
13 years 8 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
CORR
2008
Springer
110views Education» more  CORR 2008»
13 years 7 months ago
Audit and Change Analysis of Spreadsheets
Because spreadsheets have a large and growing importance in real-world work, their contents need to be controlled and validated. Generally spreadsheets have been difficult to veri...
John C. Nash, Neil Smith, Andy Adler
CORR
2002
Springer
104views Education» more  CORR 2002»
13 years 7 months ago
Design Patterns for Functional Strategic Programming
We believe that design patterns can be an effective means of consolidating and communicating program construction expertise for functional programming, just as they have proven to...
Ralf Lämmel, Joost Visser