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» Software engineering education: a roadmap
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FECS
2010
236views Education» more  FECS 2010»
13 years 5 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...
HICSS
2007
IEEE
100views Biometrics» more  HICSS 2007»
14 years 1 months ago
The Impact of the NSA Cyber Defense Exercise on the Curriculum at the Air Force Institute of Technology
This paper describes how the curriculum and course format at the Air Force Institute of Technology (AFIT) has evolved based on our experience with the highly-successful Cyber Defe...
Barry E. Mullins, Timothy H. Lacey, Robert F. Mill...
ICSOC
2005
Springer
14 years 25 days ago
PerfSONAR: A Service Oriented Architecture for Multi-domain Network Monitoring
In the area of network monitoring a lot of tools are already available to measure a variety of metrics. However, these tools are often limited to a single administrative domain so ...
Andreas Hanemann, Jeff W. Boote, Eric L. Boyd, J&e...
HPCN
1995
Springer
13 years 11 months ago
Exploiting high performance Fortran for computational fluid dynamics
Abstract. We discuss the High Performance Fortran data parallel programming language as an aid to software engineering and as a tool for exploiting High Performance Computing syste...
Kenneth A. Hawick, Geoffrey Fox
IE
2007
13 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee