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CMG
2001
15 years 7 months ago
Software That Can Think and Do
Rapid advances in research and technology now allow data analysis and modeling of extremely complex systems. Methods from artificial intelligence (AI) such as Neural Networks have...
Bernard Domanski
GRAPHICSINTERFACE
2003
15 years 7 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
181
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PAKM
2000
15 years 7 months ago
Knowledge Management and New Product Development: Learning from a Software Development Firm
The core of the new product development [NPD] process centers on knowledge creation, utilization and the management of knowledge. This manuscript uses a software firm case to esta...
Abraham B. Shani, James A. Sena
USENIX
2000
15 years 7 months ago
Towards Availability Benchmarks: A Case Study of Software RAID Systems
Benchmarks have historically played a key role in guiding the progress of computer science systems research and development, but have traditionally neglected the areas of availabi...
Aaron B. Brown, David A. Patterson
ECRTS
2008
IEEE
15 years 6 months ago
ORTEGA: An Efficient and Flexible Software Fault Tolerance Architecture for Real-Time Control Systems
Fault tolerance is an important aspect in real-time computing. In real-time control systems, tasks could be faulty due to various reasons. Faulty tasks may compromise the performa...
Xue Liu, Hui Ding, Kihwal Lee, Qixin Wang, Lui Sha