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TOG
2012
307views Communications» more  TOG 2012»
11 years 10 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
14 years 25 days ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
SIGGRAPH
1999
ACM
13 years 12 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Jos Stam
ACMACE
2005
ACM
14 years 1 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
SMA
2003
ACM
262views Solid Modeling» more  SMA 2003»
14 years 25 days ago
t-FFD: free-form deformation by using triangular mesh
Soft tissue deformation based on tensegric modeling is proposed. This modeling is especially applicable for human females to reform/alter their body shape using tailor-made underg...
Kazuya G. Kobayashi, Katsutoshi Ootsubo