This paper describes a system which converts a twodimensional sketch with hidden lines removed of a single polyhedral object into a boundary representation solid model. The system...
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Techniques of reliable computing, like interval arithmetic, can be used to guarantee reliable solutions even in the presence of numerical round-off errors. The need to trace bounds...