Sciweavers

3468 search results - page 28 / 694
» Solid and physical modeling
Sort
View
GRAPHICSINTERFACE
2008
13 years 10 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
AROBOTS
2004
127views more  AROBOTS 2004»
13 years 8 months ago
Distributed, Physics-Based Control of Swarms of Vehicles
We introduce a framework, called "physicomimetics," that provides distributed control of large collections of mobile physical agents in sensor networks. The agents sense...
William M. Spears, Diana F. Spears, Jerry C. Haman...
WSCG
2004
120views more  WSCG 2004»
13 years 10 months ago
Voxelization of Solids Using Simplicial Coverings
Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing so...
Antonio J. Rueda Ruiz, Rafael Jesús Segura,...
WABI
2010
Springer
172views Bioinformatics» more  WABI 2010»
13 years 7 months ago
Fast Mapping and Precise Alignment of AB SOLiD Color Reads to Reference DNA
Abstract. Applied Biosystems’ SOLiD system offers a low-cost alternative to the traditional Sanger method of DNA sequencing. We introduce two main algorithms of mapping SOLiD’...
Miklós Csürös, Szilveszter Juhos,...
SIGGRAPH
1989
ACM
14 years 25 days ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis