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» Solutions to 3D Building Reconstruction from Photographs
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SI3D
2009
ACM
14 years 3 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
JCB
2002
108views more  JCB 2002»
13 years 8 months ago
Fast and Accurate Phylogeny Reconstruction Algorithms Based on the Minimum-Evolution Principle
This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
Richard Desper, Olivier Gascuel
ICPR
2008
IEEE
14 years 9 months ago
Solving quadratically constrained geometrical problems using lagrangian duality
In this paper we consider the problem of solving different pose and registration problems under rotational constraints. Traditionally, methods such as the iterative closest point ...
Carl Olsson, Anders Eriksson
IPMI
2005
Springer
14 years 9 months ago
Surface Matching via Currents
Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...
Marc Vaillant, Joan Glaunes