Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
This paper investigates the standard ordinary least-squares version 24 and the balanced version 20 of the minimum evolution principle. For the standard version, we provide a greedy...
In this paper we consider the problem of solving different pose and registration problems under rotational constraints. Traditionally, methods such as the iterative closest point ...
Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...