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DIGRA
2005
Springer
14 years 8 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ICDAR
2005
IEEE
14 years 10 days ago
Text Recognition of Low-resolution Document Images
Cheap and versatile cameras make it possible to easily and quickly capture a wide variety of documents. However, low resolution cameras present a challenge to OCR because it is vi...
Charles E. Jacobs, Patrice Y. Simard, Paul A. Viol...
ESOA
2006
13 years 10 months ago
Design Patterns for Decentralised Coordination in Self-organising Emergent Systems
There is little or no guidance to systematically design a self-organising emergent solution that achieves the desired macroscopic behaviour. This paper describes decentralised coor...
Tom De Wolf, Tom Holvoet
ANNPR
2006
Springer
13 years 10 months ago
Fast Training of Linear Programming Support Vector Machines Using Decomposition Techniques
Abstract. Decomposition techniques are used to speed up training support vector machines but for linear programming support vector machines (LP-SVMs) direct implementation of decom...
Yusuke Torii, Shigeo Abe
ICANN
2005
Springer
14 years 7 days ago
Evolving Modular Fast-Weight Networks for Control
Abstract. In practice, almost all control systems in use today implement some form of linear control. However, there are many tasks for which conventional control engineering metho...
Faustino J. Gomez, Jürgen Schmidhuber