Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
We present an approach to find upper bounds of heap space for Java Card applets. Our method first transforms an input bytecode stream into a control flow graph (CFG), and then ...
We propose an enhanced mechanism for selecting partners for multi-attribute negotiation. The mechanism employs possibilistic case-based reasoning. The possibility of successful ne...
Abstract. We present first experiments using Support Vector Regression as function approximator for an on-line, sarsa-like reinforcement learner. To overcome the batch nature of S...
We will describe three kinds of probabilistic induction problems, and give general solutions for each , with associated convergence theorems that show they tend to give good proba...