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AGENTS
2001
Springer
15 years 9 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ACMSE
2008
ACM
15 years 6 months ago
A self-testing autonomic job scheduler
Although researchers have been exchanging ideas on the design and development of autonomic systems, there has been little emphasis on validation. In an effort to stimulate interes...
Alain E. Ramirez, Barbara Quinones-Morales, Tariq ...
ICCV
2005
IEEE
15 years 10 months ago
More-Than-Topology-Preserving Flows for Active Contours and Polygons
Active contour and active polygon models have been used widely for image segmentation. In some applications, the topology of the object(s) to be detected from an image is known a ...
Ganesh Sundaramoorthi, Anthony J. Yezzi
PPOPP
2010
ACM
16 years 1 months ago
Lazy binary-splitting: a run-time adaptive work-stealing scheduler
We present Lazy Binary Splitting (LBS), a user-level scheduler of nested parallelism for shared-memory multiprocessors that builds on existing Eager Binary Splitting work-stealing...
Alexandros Tzannes, George C. Caragea, Rajeev Baru...
PAAMS
2010
Springer
15 years 2 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...