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» Some Chip Transfer Games
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ACMACE
2006
ACM
14 years 1 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
IEEEPACT
2002
IEEE
14 years 11 days ago
Optimizing Loop Performance for Clustered VLIW Architectures
Modern embedded systems often require high degrees of instruction-level parallelism (ILP) within strict constraints on power consumption and chip cost. Unfortunately, a high-perfo...
Yi Qian, Steve Carr, Philip H. Sweany
TCS
2008
13 years 7 months ago
Cleaning a network with brushes
Following the decontamination metaphor for searching a graph, we introduce a cleaning process, which is related to both the chip-firing game and edge searching. Brushes (instead o...
Margaret-Ellen Messinger, Richard J. Nowakowski, P...
IISWC
2009
IEEE
14 years 2 months ago
Understanding PARSEC performance on contemporary CMPs
PARSEC is a reference application suite used in industry and academia to assess new Chip Multiprocessor (CMP) designs. No investigation to date has profiled PARSEC on real hardwa...
Major Bhadauria, Vincent M. Weaver, Sally A. McKee
ACSAC
2007
IEEE
14 years 1 months ago
Secure Input for Web Applications
The web is an indispensable part of our lives. Every day, millions of users purchase items, transfer money, retrieve information and communicate over the web. Although the web is ...
Martin Szydlowski, Christopher Kruegel, Engin Kird...