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12 years 8 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
STOC
2009
ACM
167views Algorithms» more  STOC 2009»
14 years 10 months ago
On the complexity of communication complexity
We consider the following question: given a two-argument boolean function f, represented as an N ? N binary matrix, how hard is to determine the (deterministic) communication comp...
Eyal Kushilevitz, Enav Weinreb
CHI
2006
ACM
14 years 10 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
DIGRA
2005
Springer
14 years 3 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
HICSS
1999
IEEE
111views Biometrics» more  HICSS 1999»
14 years 2 months ago
T Spaces: The Next Wave
Millions of small heterogeneous computers are poised to spread into the infrastructure of our society. Though mostly inconspicuous today, disguised as nothing more than PIM (perso...
Tobin J. Lehman, Stephen W. McLaughry, Peter Wycko...