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» Some Real Experiences in Developing Virtual Environments
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PVLDB
2010
167views more  PVLDB 2010»
15 years 2 months ago
Runtime Measurements in the Cloud: Observing, Analyzing, and Reducing Variance
One of the main reasons why cloud computing has gained so much popularity is due to its ease of use and its ability to scale computing resources on demand. As a result, users can ...
Jörg Schad, Jens Dittrich, Jorge-Arnulfo Quia...
ICNS
2006
IEEE
15 years 10 months ago
Evaluating Global Optimisation for Data Grids using Replica Location Services
As efforts to develop grid computing solutions gather pace, considerable attention has been directed at defining and addressing technical requirements associated with computationa...
Ernest Sithole, Gerard P. Parr, Sally I. McClean, ...
139
Voted
ITS
2010
Springer
178views Multimedia» more  ITS 2010»
15 years 8 months ago
Learning by Teaching SimStudent
The purpose of the current study was to test whether we could create a system where students can learn by teaching a live machine-learning agent. SimStudent is a computer agent tha...
Noboru Matsuda, Victoria Keiser, Rohan Raizada, Ga...
137
Voted
GRAPHITE
2003
ACM
15 years 9 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
CG
2005
Springer
15 years 3 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson