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» Some Real Experiences in Developing Virtual Environments
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114
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PRESENCE
2002
113views more  PRESENCE 2002»
15 years 3 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
111
Voted
CORR
2002
Springer
96views Education» more  CORR 2002»
15 years 3 months ago
Thinking Adaptive: Towards a Behaviours Virtual Laboratory
In this paper we name some of the advantages of virtual laboratories; and propose that a Behaviours Virtual Laboratory should b e useful for bo th biologists and AI researchers, o...
Carlos Gershenson, Pedro Pablo González P&e...
134
Voted
GI
2004
Springer
15 years 8 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SIMVIS
2007
15 years 4 months ago
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization
This paper reports on the development of a novel mixed reality I/O device tailored to the requirements of interaction with geo-spatial data in the immediate environment of the use...
Volker Paelke, Claus Brenner
155
Voted
DSRT
2006
IEEE
15 years 9 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts