Sciweavers

993 search results - page 46 / 199
» Some Real Experiences in Developing Virtual Environments
Sort
View
CSCW
2007
ACM
13 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
EUROPAR
2005
Springer
14 years 2 months ago
Virtual Workspaces in the Grid
Abstract. Despite significant progress in the development of Grid infrastructure, the provisioning of a customized and controllable remote execution environment remains an open iss...
Katarzyna Keahey, Ian T. Foster, Timothy Freeman, ...
PRESENCE
1998
74views more  PRESENCE 1998»
13 years 8 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
VRST
2010
ACM
13 years 7 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
SIGGRAPH
1998
ACM
14 years 1 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...