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» Some Real Experiences in Developing Virtual Environments
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INTETAIN
2005
Springer
14 years 2 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
DIGRA
2005
Springer
14 years 2 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
ISSRE
2010
IEEE
13 years 7 months ago
Calibrating Probabilistic GUI Testing Models Based on Experiments and Survival Analysis
—Models abstract reality. Although abstract, such models can capture the essence of real world phenomena as long as they are sufficiently accurate. The development of new techni...
Cristiano Bertolini, Alexandre Mota, Eduardo Aranh...
KES
2000
Springer
14 years 19 days ago
Agent and user inhabited virtual communities: a case study
: We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to peform certain transactions and...
Anton Nijholt
FECS
2009
164views Education» more  FECS 2009»
13 years 6 months ago
Development of a System for Teaching C/C++ Using Robots and Open Source Software in a CS1 Course
- This paper describes the development of a system for teaching C/C++ using LegoTM RCX Robots in a CS1 college course on introductory programming. The system has been implemented u...
Amy Delman, Lawrence Goetz, Yedidyah Langsam, Theo...