Sciweavers

993 search results - page 68 / 199
» Some Real Experiences in Developing Virtual Environments
Sort
View
130
Voted
ECAI
2004
Springer
15 years 7 months ago
Knowledge-Based Cinematography and Its Applications
Automated control of a virtual camera is useful for both linear animation and interactive virtual environments. We have constructed a knowledge-based system that allows users to e...
Doron A. Friedman, Yishai A. Feldman
135
Voted
MOBISYS
2004
ACM
16 years 3 months ago
Implementing Software on Resource-Constrained Mobile Sensors: Experiences with Impala and ZebraNet
ZebraNet is a mobile, wireless sensor network in which nodes move throughout an environment working to gather and process information about their surroundings [10]. As in many sen...
Ting Liu, Christopher M. Sadler, Pei Zhang, Margar...
HCI
2009
15 years 1 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
143
Voted
EDO
2006
Springer
15 years 7 months ago
Tailoring an architectural middleware platform to a heterogeneous embedded environment
Embedded systems are rapidly growing in size, complexity, distribution, and heterogeneity. As a result, the traditional practice of developing one-off embedded applications that a...
Sam Malek, Chiyoung Seo, Nenad Medvidovic
PRESENCE
2006
119views more  PRESENCE 2006»
15 years 3 months ago
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...