BitTorrent (BT) in practice is a very efficient method to share data over a network of clients. In this paper we extend the recent work of Arthur and Panigrahy [1] on modelling the...
Many websites with a large user base, e.g., websites of nonprofit organizations, do not have the financial means to install large web-servers or use specialized content distributi...
Many approaches to active learning involve training one classifier by periodically choosing new data points about which the classifier has the least confidence, but designing a co...
In this paper we introduce Ant-Q, a family of algorithms which present many similarities with Q-learning (Watkins, 1989), and which we apply to the solution of symmetric and asymm...
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...