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NETGAMES
2005
ACM
14 years 2 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
SI3D
2005
ACM
14 years 2 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
DIGRA
2005
Springer
14 years 2 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ICS
2005
Tsinghua U.
14 years 2 months ago
System noise, OS clock ticks, and fine-grained parallel applications
As parallel jobs get bigger in size and finer in granularity, “system noise” is increasingly becoming a problem. In fact, fine-grained jobs on clusters with thousands of SMP...
Dan Tsafrir, Yoav Etsion, Dror G. Feitelson, Scott...
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
14 years 2 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...