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134
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ICAT
2006
IEEE
15 years 9 months ago
A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
This paper describes a subjective experiment in progress to study human sound localization using mobile audio augmented reality systems. The experiment also serves to validate a ne...
Nick Mariette
116
Voted
EVOW
2011
Springer
14 years 7 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
111
Voted
PRESENCE
2008
88views more  PRESENCE 2008»
15 years 3 months ago
Virtual Audio Systems
To be immersed in a virtual environment, the user must be presented with plausible sensory input including auditory cues. A virtual (three-dimensional) audio display aims to allow...
Bill Kapralos, Michael R. M. Jenkin, Evangelos E. ...
133
Voted
ICMCS
2007
IEEE
157views Multimedia» more  ICMCS 2007»
15 years 10 months ago
Analysis and Synthesis of Binaural Parameters for Efficient 3D Audio Rendering in MPEG Surround
This paper describes a novel method to simulate an multichannel audio experience using stereo headphones. In contrast to conventional, convolution-based methods, the current appro...
Dirk Breebaart
101
Voted
ICASSP
2007
IEEE
15 years 10 months ago
A Spatially Robust Least Squares Crosstalk Canceller
Crosstalk cancellation is a well-known technique to generate virtual 3D sound via loudspeakers. Usually, headphones are used to playback audio material, which has been ltered with...
Markus Kallinger, Alfred Mertins