We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
One of the main problems in the radiosity method is how to discretise a scene into mesh elements that allow us to accurately represent illumination. In this paper we present a new ...
Hierarchical radiosity is a very demanding process in terms of computation time and memory ressources even for scenes of moderate complexity. To handle complex environments, not f...
We introduce a new approach for the computation of viewindependent solutions to the diffuse global illumination problem in polyhedral environments. The approach combines ideas fro...
Dani Lischinski, Filippo Tampieri, Donald P. Green...