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SIGGRAPH
1997
ACM
13 years 11 months ago
Interactive update of global illumination using a line-space hierarchy
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous attempts have failed to provide interactive updates of...
George Drettakis, François X. Sillion
CGF
2000
207views more  CGF 2000»
13 years 7 months ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...
SC
2004
ACM
14 years 29 days ago
Performance Evaluation of Task Pools Based on Hardware Synchronization
A task-based execution provides a universal approach to dynamic load balancing for irregular applications. Tasks are arbitrary units of work that are created dynamically at runtim...
Ralf Hoffmann, Matthias Korch, Thomas Rauber
RT
2001
Springer
13 years 12 months ago
Path Differentials and Applications
Abstract. Photo-realistic rendering algorithms such as Monte Carlo ray tracing sample individual paths to compute images. Noise and aliasing artefacts are usually reduced by supers...
Frank Suykens, Yves D. Willems
SIGGRAPH
2003
ACM
14 years 23 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...