A common approach to human action recognition is to use 2-D silhouettes in the space-time volume as a basis for further extraction of useful features. In this paper, we present a ...
So far extending light field rendering to dynamic scenes has been trivially treated as the rendering of static light fields stacked in time. This type of approaches requires inp...
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Much of recent action recognition research is based on
space-time interest points extracted from video using a Bag
of Words (BOW) representation. It mainly relies on the discrimi...
Matteo Bregonzio (Queen Mary, University of London...
When we encounter an English word that we do not understand, we can look it up in a dictionary. However, when an American Sign Language (ASL) user encounters an unknown sign, looki...