— Real equiangular tight frames can be especially useful in practice because of their structure. The problem is that very few of them are known. We will look at recent advances o...
Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...
The last decade witnessed the extensive studies of algorithms for data streams. In this model, the input is given as a sequence of items passing only once or a few times, and we ar...
In this paper, we study the 3-D container packing problem. The problem is divided into box selection, space selection, box orientation and new space generation sub-problems. As a f...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...