Sequential selection was introduced for Evolution Strategies (ESs) with the aim of accelerating their convergence— performing the evaluations of the different offspring sequen...
In this paper, we present the complete design and architectural details of MAIZEROUTER. MAIZEROUTER reflects a significant leap in progress over existing publicly available routing...
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
In concurrent cooperative multiagent learning, each agent simultaneously learns to improve the overall performance of the team, with no direct control over the actions chosen by i...
A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as mult...
Tsuyoshi Ito, Hirotada Kobayashi, Daniel Preda, Xi...