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SI3D
2003
ACM
14 years 4 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
SIGGRAPH
2003
ACM
14 years 4 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
SIGIR
2003
ACM
14 years 4 months ago
Document clustering based on non-negative matrix factorization
In this paper, we propose a novel document clustering method based on the non-negative factorization of the termdocument matrix of the given document corpus. In the latent semanti...
Wei Xu, Xin Liu, Yihong Gong
WWW
2003
ACM
14 years 4 months ago
The V2 Temporal Document Database System
Support for temporal text-containment queries (query for all versions of documents that contained one or more particular words at a particular time t) is of interest in a number of...
Kjetil Nørvåg
CIKM
2003
Springer
14 years 4 months ago
Dimensionality reduction using magnitude and shape approximations
High dimensional data sets are encountered in many modern database applications. The usual approach is to construct a summary of the data set through a lossy compression technique...
Ümit Y. Ogras, Hakan Ferhatosmanoglu
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