—The issue of transferring facial performance from one person’s face to another’s has been an area of interest for the movie industry and the computer graphics community for ...
Akshay Asthana, Miles de la Hunty, Abhinav Dhall, ...
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
In this paper we present data structures and distributed algorithms for CSL model checking-based performance and dependability evaluation. We show that all the necessary computatio...
Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to learn the st...