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TVCG
2012
191views Hardware» more  TVCG 2012»
11 years 9 months ago
Facial Performance Transfer via Deformable Models and Parametric Correspondence
—The issue of transferring facial performance from one person’s face to another’s has been an area of interest for the movie industry and the computer graphics community for ...
Akshay Asthana, Miles de la Hunty, Abhinav Dhall, ...
CGF
2005
186views more  CGF 2005»
13 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
JVCA
2007
125views more  JVCA 2007»
13 years 6 months ago
Crowd motion capture
In this paper a new and original technique to animate a crowd of human beings is presented. Following the success of data-driven animation models (such as motion capture) in the c...
Nicolas Courty, Thomas Corpetti
FMSD
2006
85views more  FMSD 2006»
13 years 7 months ago
Distributed disk-based algorithms for model checking very large Markov chains
In this paper we present data structures and distributed algorithms for CSL model checking-based performance and dependability evaluation. We show that all the necessary computatio...
Alexander Bell, Boudewijn R. Haverkort
IJCV
2010
152views more  IJCV 2010»
13 years 5 months ago
Learning Articulated Structure and Motion
Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to learn the st...
David A. Ross, Daniel Tarlow, Richard S. Zemel