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» Spatial Computing: The TOTA Approach
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APVIS
2007
13 years 11 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
MVA
2007
169views Computer Vision» more  MVA 2007»
13 years 11 months ago
Human Tracking Based on Particle Filter in Outdoor Scene
In this paper, we propose the object tracking method based on color histograms and particle filtering. Particle filtering is a time series filter for estimating a state using prob...
Mototsugu Muroi, Heitoh Zen
DICTA
2003
13 years 11 months ago
Globally Optimal Surfaces by Continuous Maximal Flows
Abstract. In this paper we solve the problem of computing exact continuous optimal curves and surfaces for image segmentation and 3D reconstruction, using a maximal flow approach ...
Ben Appleton, Hugues Talbot
MASCOTS
2004
13 years 11 months ago
Architecture Independent Performance Characterization and Benchmarking for Scientific Applications
A simple, tunable, synthetic benchmark with a performance directly related to applications would be of great benefit to the scientific computing community. In this paper, we prese...
Erich Strohmaier, Hongzhang Shan
NIPS
2004
13 years 11 months ago
An Investigation of Practical Approximate Nearest Neighbor Algorithms
This paper concerns approximate nearest neighbor searching algorithms, which have become increasingly important, especially in high dimensional perception areas such as computer v...
Ting Liu, Andrew W. Moore, Alexander G. Gray, Ke Y...