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TOG
2008
158views more  TOG 2008»
13 years 7 months ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...
VC
2008
143views more  VC 2008»
13 years 7 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
ACTAC
1999
117views more  ACTAC 1999»
13 years 7 months ago
Limiting Distortion of a Wavelet Image Codec
A new image compression algorithm, Distortion Limited Wavelet Image Codec (DLWIC), is introduced. The codec is designed to be simple to implement, fast and have modest requirement...
Joonas Lehtinen
TSE
1998
93views more  TSE 1998»
13 years 7 months ago
Xception: A Technique for the Experimental Evaluation of Dependability in Modern Computers
An important step in the development of dependable systems is the validation of their fault tolerance properties. Fault injection has been widely used for this purpose, however wi...
Joao Carreira, Henrique Madeira, João Gabri...
TVCG
2002
156views more  TVCG 2002»
13 years 7 months ago
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
Eric B. Lum, Kwan-Liu Ma, John Clyne