We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
A new image compression algorithm, Distortion Limited Wavelet Image Codec (DLWIC), is introduced. The codec is designed to be simple to implement, fast and have modest requirement...
An important step in the development of dependable systems is the validation of their fault tolerance properties. Fault injection has been widely used for this purpose, however wi...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...