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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 3 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 2 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
CG
2005
Springer
13 years 9 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
TON
2010
118views more  TON 2010»
13 years 3 months ago
Capacity Scaling of Wireless Networks With Inhomogeneous Node Density: Lower Bounds
Abstract-- We consider static ad hoc wireless networks comprising significant inhomogeneities in the node spatial distribution over the area, and analyze the scaling laws of their ...
Giusi Alfano, Michele Garetto, Emilio Leonardi, Va...
EUROPAR
2009
Springer
14 years 1 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris