In spatial graphs with a vast number of nodes, it is difficult to compute a solution to graph optimisation problems. We propose an approach using meta-level agents for multi-agents...
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
In homing tasks, the goal is often not marked by visible objects but must be inferred from the spatial relation to the visual cues in the surrounding scene. The exact computation o...
In this paper, we raise important issues on scalability and the required degree of supervision of existing Mahalanobis metric learning methods. Often rather tedious optimization p...
Actions in real world applications typically take place in cluttered environments with large variations in the orientation and scale of the actor. We present an approach to simult...