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RT
2005
Springer
14 years 4 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
CVPR
2010
IEEE
14 years 4 months ago
Dense Interest Points
Local features or image patches have become a standard tool in computer vision, with numerous application domains. Roughly speaking, two different types of patchbased image repres...
Tinne Tuytelaars
ECCV
2010
Springer
14 years 3 months ago
The Generalized PatchMatch Correspondence Algorithm
Abstract. PatchMatch is a fast algorithm for computing dense approximate nearest neighbor correspondences between patches of two image regions [1]. This paper generalizes PatchMatc...
ECCV
2010
Springer
14 years 3 months ago
A Streakline Representation of Flow in Crowded Scenes
Based on the Lagrangian framework for fluid dynamics, a streakline representation of flow is presented to solve computer vision problems involving crowd and traffic flow. Streakl...
Ramin Mehran, Brian E. Moore, Mubarak Shah
ECCV
2010
Springer
14 years 3 months ago
What, Where & How Many? Combining Object Detectors and CRFs
Abstract. Computer vision algorithms for individual tasks such as object recognition, detection and segmentation have shown impressive results in the recent past. The next challeng...