In this paper, we introduce a compact random-access vector representation for solid textures made of intermixed regions with relatively smooth internal color variations. It is fea...
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
We formulate face alignment as a model-based parameter estimation problem in this paper. First, we work within a framework that combines two separate subspace models to r epresent...
As communication and I/O traffic increase on the interconnection network of high-performance systems, network contention becomes a critical problem drastically reducing performan...