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TOG
2008
70views more  TOG 2008»
13 years 8 months ago
Space-time surface reconstruction using incompressible flow
We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time so...
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Ch...
VC
2008
143views more  VC 2008»
13 years 8 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
ECCV
2010
Springer
14 years 3 days ago
Automatic Learning of Background Semantics in Generic Surveilled Scenes
Advanced surveillance systems for behavior recognition in outdoor traffic scenes depend strongly on the particular configuration of the scenario. Scene-independent trajectory analy...
Carles Fernández, Jordi Gonzàlez, Xavier Roca
CCE
2004
13 years 8 months ago
Efficient short-term scheduling of refinery operations based on a continuous time formulation
The problem addressed in this work is to develop a comprehensive mathematical programming model for the efficient scheduling of oil-refinery operations. Our approach is first to d...
Zhenya Jia, Marianthi G. Ierapetritou
CGF
2002
107views more  CGF 2002»
13 years 8 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai