We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
The Bounded Hough Transform is introduced to track objects in a sequence of sparse range images. The method is based upon a variation of the General Hough Transform that exploits ...
Michael A. Greenspan, Limin Shang, Piotr Jasiobedz...
— In this paper, we focus on improving contour tracking in precision motion control (PMC) applications through the use of Cross-Coupled Iterative Learning Control (CCILC). Initia...
Kira Barton, Jeroen van de Wijdeven, Andrew Alleyn...