This paper deals with video segmentation based on motion and spatial information. Classically, the nucleus of the motion term is the motion compensation error (MCE) between two con...
Ariane Herbulot, Sylvain Boltz, Eric Debreuve, Mic...
We present a framework for visualizing remote distributed data sources using a multi-user immersive virtual reality environment. DIVE-ON is a system prototype that consolidates dis...
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
This work tackles the problem of answer-aggregation for continuous spatio-temporal range queries in distributed settings. We assume a grid-like coverage of the spatial universe of...
Goce Trajcevski, Hui Ding, Peter Scheuermann, Isab...
Kernel-based objective functions optimized using the mean shift algorithm have been demonstrated as an effective means of tracking in video sequences. The resulting algorithms com...
Gregory D. Hager, Maneesh Dewan, Charles V. Stewar...