—Human movement models often divide movements into parts. In walking the stride can be segmented into four different parts, and in golf and other sports, the swing is divided int...
Eric Guenterberg, Hassan Ghasemzadeh, Roozbeh Jafa...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
: Contactless Human-Machine-Interfaces (HMIs) are an important issue in various applications where a haptic interaction with an input device is not possible or not appropriate. New...
Jochen Penne, Stefan Soutschek, Lukas Fedorowicz, ...
Abstract. We propose a model of the shape, motion and appearance of a sequence of images that captures occlusions, scene deformations, arbitrary viewpoint variations and changes in...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...
This paper describes a novel system for 3D head tracking under partial occlusion from 2D monocular image sequences. In this system, The Extended Superquadric (ESQ) is used to gene...