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TOG
2008
125views more  TOG 2008»
13 years 9 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
TVCG
2008
131views more  TVCG 2008»
13 years 9 months ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber
CG
2004
Springer
13 years 9 months ago
Procedural 3D texture synthesis using genetic programming
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Adam Hewgill, Brian J. Ross
CAD
2000
Springer
13 years 9 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
JMLR
2008
188views more  JMLR 2008»
13 years 9 months ago
Maximal Causes for Non-linear Component Extraction
We study a generative model in which hidden causes combine competitively to produce observations. Multiple active causes combine to determine the value of an observed variable thr...
Jörg Lücke, Maneesh Sahani
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