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CHI
2004
ACM
14 years 8 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
PODS
2004
ACM
189views Database» more  PODS 2004»
14 years 8 months ago
The Lixto Data Extraction Project - Back and Forth between Theory and Practice
We present the Lixto project, which is both a research project in database theory and a commercial enterprise that develops Web data extraction (wrapping) and Web service definiti...
Georg Gottlob, Christoph Koch, Robert Baumgartner,...
PDC
2004
ACM
14 years 1 months ago
The impact of participation in information system design: a comparison of contextual placements
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Magnus Irestig, Henrik Eriksson, Toomas Timpka
DSOM
1999
Springer
14 years 21 days ago
Integrating Service and Network Management Components for Service Fulfilment
: Solutions in the network and service management layers of telecommunications management architectures are currently fragmented both in terms of standards and products. It is ofte...
David Lewis, Chris Malbon, George Pavlou, Costas S...
CCGRID
2001
IEEE
14 years 2 days ago
A DSM Cluster Architecture Supporting Aggressive Computation in Active Networks
Active networks allow computations to be performed innetwork at routers as messages pass through them. Active networks offer unique opportunities to optimize networkcentric applic...
Peter C. J. Graham