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NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
TRIDENTCOM
2010
IEEE
13 years 5 months ago
COMCON: Use Cases for Virtual Future Networks
Abstract-- It is expected from a Future Internet that a multitude of networks will coexist and complement each other. Such environment allows to run specialized networks possibly p...
Daniel Schlosser, Marco Hoffmann, Tobias Hoß...
MOBIQUITOUS
2007
IEEE
14 years 1 months ago
Self-Managed Cell: A Middleware for Managing Body-Sensor Networks
Abstract— Body sensor networks consisting of low-power onbody wireless sensors attached to mobile users will be used in the future to monitor the health and well being of patient...
Sye Loong Keoh, Naranker Dulay, Emil Lupu, Kevin P...
JNCA
2000
117views more  JNCA 2000»
13 years 7 months ago
Distributed network storage service with quality-of-service guarantees
This paper envisions a distributed network storage service with Quality-ofService (QoS) guarantees, and describes its architecture and key mechanisms. When fully realized, this se...
John Chung-I Chuang, Marvin A. Sirbu
LCN
2008
IEEE
14 years 1 months ago
DiCAP: Distributed Packet Capturing architecture for high-speed network links
— IP traffic measurements form the basis of several network management tasks, such as accounting, planning, intrusion detection, and charging. High-speed network links challenge ...
Cristian Morariu, Burkhard Stiller