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NSDI
2004
13 years 9 months ago
Path-Based Failure and Evolution Management
We present a new approach to managing failures and evolution in large, complex distributed systems using runtime paths. We use the paths that requests follow as e through the syst...
Mike Y. Chen, Anthony Accardi, Emre Kiciman, David...
CLUSTER
2004
IEEE
13 years 11 months ago
An efficient end-host architecture for cluster communication
Cluster computing environments built from commodity hardware have provided a cost-effective solution for many scientific and high-performance applications. Likewise, middleware te...
Xin Qi, Gabriel Parmer, Richard West
ICWS
2004
IEEE
13 years 9 months ago
Net Traveler: A Framework for Autonomic Web Services Collaboration, Orchestration and Choreography in E-Government Information S
Next-generation Government Information Systems will integrate large amounts of heterogeneous data sources located on distributed networks like the Internet. We present Net Travele...
Hillary Caituiro-Monge, Manuel Rodriguez-Martinez
NETGAMES
2005
ACM
14 years 1 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
CORR
2008
Springer
185views Education» more  CORR 2008»
13 years 7 months ago
Realizing Fast, Scalable and Reliable Scientific Computations in Grid Environments
The practical realization of managing and executing large scale scientific computations efficiently and reliably is quite challenging. Scientific computations often invo...
Yong Zhao, Ioan Raicu, Ian T. Foster, Mihael Hateg...