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1426
search results - page 286 / 286
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Specification of nonmonotonic reasoning
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AIIDE
2008
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Artificial Intelligence
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AIIDE 2008
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Dynamic Expansion of Behaviour Trees
14 years 1 months ago
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Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
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