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NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
NETGAMES
2004
ACM
14 years 2 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
SIGDOC
2004
ACM
14 years 2 months ago
Automatic evaluation of aspects of document quality
Coh-Metrix is a web-based application currently in development that automatically evaluates text. It uses two central concepts from discourse processing: text-based cohesion and s...
David F. Dufty, Danielle S. McNamara, Max M. Louwe...
CONCUR
2004
Springer
14 years 2 months ago
Parameterised Boolean Equation Systems (Extended Abstract)
Systems (extended abstract) Simona Orzan and Tim A.C. Willemse Department of Mathematics and Computer Science, Eindhoven University of Technology P.O. Box 513, 5600 MB Eindhoven, T...
Jan Friso Groote, Tim A. C. Willemse
ISMIR
2004
Springer
156views Music» more  ISMIR 2004»
14 years 2 months ago
Artist Classification with Web-Based Data
Manifold approaches exist for organization of music by genre and/or style. In this paper we propose the use of text categorization techniques to classify artists present on the In...
Peter Knees, Elias Pampalk, Gerhard Widmer