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PAAMS
2010
Springer
13 years 7 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
PATMOS
2007
Springer
14 years 3 months ago
Optimization for Real-Time Systems with Non-convex Power Versus Speed Models
Abstract. Until now, the great majority of research in low-power systems has assumed a convex power model. However, recently, due to the confluence of emerging technological and ar...
Ani Nahapetian, Foad Dabiri, Miodrag Potkonjak, Ma...
ECRTS
2005
IEEE
14 years 2 months ago
A WCET-Oriented Static Branch Prediction Scheme for Real Time Systems
Branch prediction mechanisms are becoming commonplace within current generation processors. Dynamic branch predictors, albeit able to predict branches quite accurately in average,...
François Bodin, Isabelle Puaut
DSRT
2009
IEEE
14 years 1 months ago
Switching to High Gear: Opportunities for Grand-Scale Real-Time Parallel Simulations
The recent emergence of dramatically large computational power, spanning desktops with multicore processors and multiple graphics cards to supercomputers with 105 processor cores,...
Kalyan S. Perumalla
COOPIS
2004
IEEE
14 years 27 days ago
Component-Based Dynamic QoS Adaptations in Distributed Real-Time and Embedded Systems
Large scale distributed real time and embedded (DRE) applications are complex entities that are often composed of different subsystems and have stringent Quality of Service (QoS) r...
Praveen Kaushik Sharma, Joseph P. Loyall, George T...