We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
The paper develops a self-tuning resource aware partial evaluation technique for Prolog programs, which derives its own control strategies tuned for the underlying computer archit...
Runtime monitoring is aimed at ensuring correct runtime behavior with respect to specified constraints. It provides assurance that properties are maintained during a given program...
Ann Q. Gates, Oscar Mondragon, Mary Payne, Steve R...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Abstract—Design applications, e.g., CAD or media production, often require multiple users to work cooperatively on shared data, e.g., XML documents. Using explicit transactions i...