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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 1 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
PPDP
2005
Springer
14 years 1 months ago
Self-tuning resource aware specialisation for prolog
The paper develops a self-tuning resource aware partial evaluation technique for Prolog programs, which derives its own control strategies tuned for the underlying computer archit...
Stephen-John Craig, Michael Leuschel
SEW
2003
IEEE
14 years 1 months ago
Instrumentation of Intermediate Code for Runtime Verification
Runtime monitoring is aimed at ensuring correct runtime behavior with respect to specified constraints. It provides assurance that properties are maintained during a given program...
Ann Q. Gates, Oscar Mondragon, Mary Payne, Steve R...
SI3D
2003
ACM
14 years 1 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
DBKDA
2010
IEEE
137views Database» more  DBKDA 2010»
14 years 1 months ago
Optimistic Synchronization of Cooperative XML Authoring Using Tunable Transaction Boundaries
Abstract—Design applications, e.g., CAD or media production, often require multiple users to work cooperatively on shared data, e.g., XML documents. Using explicit transactions i...
Francis Gropengießer, Kai-Uwe Sattler