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» Specifying interaction surfaces using interaction maps
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SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
VRML
1998
ACM
14 years 24 days ago
Simplicial Maps for Progressive Transmission of Polygonal Surfaces
We present a new method for (1) automatically generating multiple Levels Of Detail (LODs) of a polygonal surface, (2) progressively loading, or transmitting, and displaying a surf...
André Guéziec, Gabriel Taubin, Franc...
CHI
2005
ACM
14 years 9 months ago
"I hear the pattern": interactive sonification of geographical data patterns
In this paper we describe our investigation of using interactive sonification (non-speech sound) to present the geographical distribution pattern of statistical data to vision imp...
Haixia Zhao, Catherine Plaisant, Ben Shneiderman
ICCAD
2006
IEEE
108views Hardware» more  ICCAD 2006»
14 years 5 months ago
From molecular interactions to gates: a systematic approach
The continuous minituarization of integrated circuits may reach atomic scales in a couple of decades. Some researchers have already built simple computation engines by manipulatin...
Josep Carmona, Jordi Cortadella, Yousuke Takada, F...
ISVC
2007
Springer
14 years 2 months ago
SketchSurfaces: Sketch-Line Initialized Deformable Surfaces for Efficient and Controllable Interactive 3D Medical Image Segmenta
We present an intuitive, fast and accurate interactive segmentation method for visualizing and analyzing 3D medical images. Our method combines a general deformable subdivision-sur...
Meisam Aliroteh, Tim McInerney